(no subject)
May. 26th, 2010 01:03 amSo this rp that I've been wanting to work with. I have more of a general idea of what I'm going to do. If I open earlier than December, I'll be surprised so I have a lot of time to think.
Syndicates mixed with a touch of fantasy. If there was a way I can toss in medievaly or victorian settings, I might add that in. It might be a bit too much. I want to keep a sense of modern magic though.
I haven't drawn the line as to how much fantasy would be allowed anyhow. Magical powers would have to be earned. There is an idea where a new set of magic mechanics would be made so that each character will be leaning towards one particular magic and will be able to learn skills from that. So characters who used to have powers and those who did not will all have equal chances to learn.
One thing is that it's not a complete YOU'RE STUCK HERE RP. There will be several "sets" of plotline. After one plot is done, the characters get to choose to go home. They will have options to come back which will benefit them if they do. So each plot lasts a few months, then a new set of players can come back or something. There WILL be incentives if they come back or if they stay. Maybe they lost someone and they're looking for them. Maybe a body part was stolen in the process of gaining powers. This part needs to be thought up a bit more.
No memory loss. Not really needed I think. I like OCs but that's a maybe.
So mob syndicates. Any mob bosses would more than likely be npc'd by a mod. Maybe three BIG families. They have each acquired magic to pull people from their worlds. Many of these other world people have awesome powers so the syndicate with the strongest characters end up wins control. However, they don't want THEIR power to be usurped. So they gotta be careful and limit them to gaining one power at a time.
(There's another option where the summoning magic is just crude or incomplete thus characters can only gain their powers...some other way. Will think more on this LATER.)
Each PLOT thingamajig will have a goal. Whoever reaches that goal or participates gets certain things. You get one power. You get a car. You get new clothes. You get a girl for the day. Things like that.
On top of this, there will be a good side or a revolutionary side I should say and they'll be trying to find a way to stop these families.
Because of the several plot methods, you can have several characters and not worry about burnout or things like that. You can get breaks and there's always a good excuse for them to not come back because they're always going home. Plots will obviously concentrate on different parts of the story (one mafia family, revolutionary, etc.). Maybe one plot a month? Two months? It will vary perhaps.
If you want to make a suggestion, I'm willing to listen! Questions are nice too cuz they make me THINK. Okie dokie, ilu.
Edit: Maybe we can integrate a tabletop/card system for it.
Syndicates mixed with a touch of fantasy. If there was a way I can toss in medievaly or victorian settings, I might add that in. It might be a bit too much. I want to keep a sense of modern magic though.
I haven't drawn the line as to how much fantasy would be allowed anyhow. Magical powers would have to be earned. There is an idea where a new set of magic mechanics would be made so that each character will be leaning towards one particular magic and will be able to learn skills from that. So characters who used to have powers and those who did not will all have equal chances to learn.
One thing is that it's not a complete YOU'RE STUCK HERE RP. There will be several "sets" of plotline. After one plot is done, the characters get to choose to go home. They will have options to come back which will benefit them if they do. So each plot lasts a few months, then a new set of players can come back or something. There WILL be incentives if they come back or if they stay. Maybe they lost someone and they're looking for them. Maybe a body part was stolen in the process of gaining powers. This part needs to be thought up a bit more.
No memory loss. Not really needed I think. I like OCs but that's a maybe.
So mob syndicates. Any mob bosses would more than likely be npc'd by a mod. Maybe three BIG families. They have each acquired magic to pull people from their worlds. Many of these other world people have awesome powers so the syndicate with the strongest characters end up wins control. However, they don't want THEIR power to be usurped. So they gotta be careful and limit them to gaining one power at a time.
(There's another option where the summoning magic is just crude or incomplete thus characters can only gain their powers...some other way. Will think more on this LATER.)
Each PLOT thingamajig will have a goal. Whoever reaches that goal or participates gets certain things. You get one power. You get a car. You get new clothes. You get a girl for the day. Things like that.
On top of this, there will be a good side or a revolutionary side I should say and they'll be trying to find a way to stop these families.
Because of the several plot methods, you can have several characters and not worry about burnout or things like that. You can get breaks and there's always a good excuse for them to not come back because they're always going home. Plots will obviously concentrate on different parts of the story (one mafia family, revolutionary, etc.). Maybe one plot a month? Two months? It will vary perhaps.
If you want to make a suggestion, I'm willing to listen! Questions are nice too cuz they make me THINK. Okie dokie, ilu.
Edit: Maybe we can integrate a tabletop/card system for it.